Aloha Lacrosse Rules of Play: Fall 2026 Boys
**All Players must complete the online player waiver prior to participation. Mouth guards (of any color/design) must be worn at all times along with appropriate equipment.
All Aloha Tournament events are smoke free, pet free and alcohol-free events. No grills, generators, noisemakers, or air horns are allowed.
Thank you for respecting our fans and players!
RULES: NFHS/USA Lacrosse/Modified NCAA rules with the following modifications and/or points of emphasis.
SAFETY: In the event of any inclement weather, extreme temperature, visibility issue and/or dangerous field conditions our directors may recommend modifications to game time for safety reasons.
All rules will be in accordance with Current NCAA standards unless otherwise noted. The tournament will consist of pool play games and playoffs.
GAME TIME: Playing time will consist of 2 twenty-minute running time halves with a 2-minute halftime. Games will begin promptly. Games
are running time, unless the Tournament Director communicates otherwise.
One (1) 45 second timeout will be permitted in every game. The clock will stop for the timeout and it may be called at any time during the
game. Timeouts must be called on your offensive end in accordance with NCAA rules.
Pool Play Overtime – There is no overtime in pool play. Each team will receive 1 point.
Playoff & Championship Overtime – Playoff and Championship games will consist of unlimited 3-minute periods until a goal is scored. Each team will be awarded one time out and the clock will stop.
Club Boys Rules:
Penalties are stop-start starting on the whistle (30 or 60 Sec). Penalty time stops during injuries, time-outs, between quarters and halves, and while another penalty is being assessed.
FACEOFF RULES: No Motogrip, no Knee Down. Faceoff sticks require tape of a different color than your shaft
Substitutions will be on the fly only, except on a time serving penalty. In that case the teams will have a quick substitution to get EMO or EMD on the field.
There will be no stick checks or requests by the opposing coaches. Sticks must meet either NCAA or NFHS standards.
Ejections: Any player, fan or coach ejected from a game will be prohibited from competing in/coaching/watching his/her team’s next game. If a player/coach/fan is ejected for a second time he/she will be disqualified from the tournament.
Fighting is an automatic ejection from the game and will be determined by the officiating crew of that game.
In the event of a forfeit, the winning team will be awarded 7 goals in reference to the 7 goal max differential. If a team forfeits a game, they will be ineligible for championship bracket play.
Official Scores will be kept by the field coordinator. Post game the field coordinator will certify the official score with both coaches and officials. If a dispute arises, please call a tournament director to the field or visit the HQ tent. If a coach has concerns about the final score of a game, the coach should immediately bring the concern to the attention of the field coordinator and game referees prior to that score being reported to the tournament directors. Tournament Directors will only communicate with club directors and head coaches.
The Substitution Box will be 10 yards in accordance with the 2025 NCAA rules.
Over and Back rules in effect. After offensive team touches ball in offensive zone, ball cannot cross midline.
No shot clock will be in effect, Officials will issue a stalling warning if the winning team is stalling, a timer on call will be assessed and the team has 30 seconds to get a shot on goal.
Clearing Counts of 20 seconds to cross midline. After 20 seconds of possession, the ball cannot cross back into your defensive half.
MERCY RULE (Youth Divisions Only): Applied when there is a (7) goal deficit in pool play. Teams down by (7) or more goals will get a free
clear after each goal. Coaches can agree to waive this rule.
No deputy goalie allowed – no unprotected player is allowed in the goal circle at any time.
Boys 2027-2034 Rules:
- Quick Start: If an opposing player is within five yards of the player that has been awarded the ball, and the official blows the whistle to restart play, the opposing player is not allowed to defend the ball until he reaches a distance of five yards from the opponent. A violation will be a flag down (slow whistle) for delay of game.
- No Crease Dives
Boys 2035 & Younger Rules:
- FACEOFF RULES: No Motogrip, no Knee Down. Faceoff sticks require tape of a different color than your shaft
- No Counts. Exception is a 4 sec goalie count when clearing
- No “take out” body checks. Body contact is allowed.
- Sticks must be between 36?-72?
- No Crease Dives
- There will be no advancement rules
Roster Rules
- No player may compete, or be rostered, on more than one team during the tournament.
- Placement on a grade-based team (2027, 2028, 2029, 2030 and 2031, 2032, 2033, 2034, 2035, 2036, 2037) is dictated by the highest grade of any player on the team.
- Any violation of the tournament roster rules will result in forfeiture of any games in which the ineligible player participated and may result in disqualification from the tournament.
Scoring
Points will be awarded after each game in the following manner:
- 3 points for a win
- 1 point for a tie
- 0 points for a loss
Playoff Seeds
1) Head to Head
2) Goals against
3) Goal differential (max 7 per game +/-)
4) Coin flip.
In the event of a 3+ team tie, the tiebreaker process starts at step 2. Once a team is selected as winning the 3+ team tiebreaker, the process starts at step 1 once 2 teams are remaining.
Scoring (Odd Divisions)
In divisions with an odd number of teams, one team will compete in a fourth game to ensure that each team participates in three games. In these odd divisions, the fourth game does count, and seeding will be based on point average. For example: if you win 2 games and tie one, your total points will be 7 (3 + 3 + 1), and your point average is 2.33 (7/3). You will be seeded according to that percentage along with the other teams in your division.
*Seeding in an odd team pool in which the teams do not play everyone, pool seeding will be determined by:
- Point Average
- Goals Against Average
- Goal Differential Average
- Coin flip
LIGHTNING SAFETY: Three (3) blasts of an air horn indicate LIGHTNING, and all fields must be cleared IMMEDIATELY. Players and fans must go to the tournament’s designated safe shelter. Safe shelter is considered any fully enclosed building that involves plumbing and/or electrical wires that act to electrically ground the structure-places that people live or work. If such a shelter cannot be found, take shelter in any vehicle with a hard metal roof and closed windows. No outdoor activities are to be resumed until 30 minutes after the last sign of lightning/thunder or the all-clear email has been received. For every strike observed, the 30-minute timer is reset. Five (5) blasts means the field is now open and play can resume. The tournament director will send schedule updates accordingly based off the amount of time delayed. If a game is in the 1st half when the delay starts, those games will resume starting in the 2nd half. If games are in the 2nd half when the delay starts, those games are final, with the current score being the final score.
HOT WEATHER SAFETY: Tournament Director will monitor the Wet Bulb Globe Temperature. When indicated by the Wet Bulb Globe Temperature, tournament game times will be modified to comply with current recommendations.
ISSUES OR CONCERNS: Tournament Directors will only communicate with Club Directors and/or head coaches serving as deputy club directors on site.